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- > One last thing: large game developers use non-dos disks and other disk
- > corruption schemes to protect against illegal duplication and to protect
- > their work. I can guarantee to you that the hundreds of groups of
- > software pirates in the Amiga community will only be slightly delayed in
- > altering commercial software to be more easily distributed when these
- > techniques are used. And this usually happens before the game is even
- > released to the masses.
- >
- > Does anyone else share these views?
-
- Yup. What one person can create, another can break. No protection is
- 100%, and most games are cracked within hours of being released.
- Software houses need to realise this and stop attempting to protect the
- games, as all it does is serve to frustrate legitimate users of their
- products. (I HATE manual protection and codewheels especially. They're
- easy to defeat (have programmers not heard of photocopiers?) and are just
- annoying as hell!)
-
- And re: DMS, we've been having a heated debate about it on alt.sys.amiga.
- demos, and have decided that anyone who uses NDOS disks and DMS should be
- shot, especially since the idiotic PanCom software released a not-
- entirely-compatible-with-1.11 version. Trackloaders are for lamers.
-
- (As we speak I'm working on a registration-key routine so that if someone
- DOES copy your program you can tell where the copy originated. I'll
- stick it on Aminet as soon as it's done.)
-
- --
- GCS -d+ H+ s++:- g+ p? !au a- w+++ !Productions 1995
- v* C+++ UB+++A++++ P++ L++ E+ N+++ http://satelnet.org/~mentat/
- K+ !W--- M-- V po- Y+ t++ 5+ jx G?
- R tv++ D- B--- e+ u** h f r++ !n y+ "No matter where you go, there you are."
-
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